LATEST NEWS as of 09/15/02 - 12:15pm EST
Well folks, I FINALLY have some good news to report! The KP2
MOD is being rebuilt by Whoop_Ass
and AB|Fredz to incorporate the latest
available features of the Monkey Mod Source Code. Here is the "411"
from the Whoopster himself:
"The mod is now based on mm1.40 code, the weps are 80% workings, props
are
on, shrimp & rats are on, dogs are being a pain in the ass with
spawning,
which we expected. The RM custom mode works, BM mode works, gonna use
a new
console logo and possibly replace GL as it isnt popular. There are
now new
messages when you die, so if u have any funny phrases they can be added,
and
also the dogs attack on sight. Hmm think thats most of it"
WaHOOOO!!! A BigTime thanks to Whoop and Fredz for keeping the faith :) Stay tuned folks, as we may have to introduce a new Client Release.
LATEST NEWS as of 08/04/02 - 05:45pm EST
Well folks, LOTS of news to report this time. First off, I would
like to say THANKS DUDE to the original KP2 CODE MASTER {GT}Freak,
for all he has done to help bring the KP2 MOD project this far along.
Sadly, Freak has resigned and so it is now up to another KP code
master - {GT}TheGhost
to help finish things up. Helping him will be weapon modeller Syl^cs
and our favorite KP2 MOD mapper Whoop_ass.
Speaking of Whoop, I just got word today from the map mesiter himself that
he will oblige my request and help convert some of WHEELBARROW'S
single-player maps to the KP2 MOD Wah HOOO! If any of you don't already
know, Wheelbarrow
is the author of some KICK ASS single player missions, and since the KP2
MOD inncorporates many of the single player elements, his maps (with a
bit of tweaking from Whoop) will be AWESOME fun in the servers! Click
on his name to visit his site and check out his projects! BOTH he
AND Whoop are hosted by the fine folks over @ KP4EVER
:) And finally, I had a visit in the server the other day from Truzenzuzex[BC],
who is apparently in the process of converting his "headshot-r2" to the
MOD! I'm looking forward to all the upcoming maps and I'll definately
be making ALL of them available for download as soon as they become available.
Hope to see ya in the server folks and Stay Tuned!
LATEST NEWS as of 07/29/02 - 06:45pm EST
Well folks, it seems the KP2 MOD Weapon Modeller "Syl^cs" is a multi-talented
guy as he has just completed his first KP2 MOD MAP :) Yup, this little
beauty is called "Club
{GT}" or sydm7_kp2
if you really wanna get technical LOL! It's a sweet little frag fest map
that is CHOCK FULL of DOGS and RATS with a few breakables thrown in to
boot :) You can download this latest addition to the {NeW}EAST!
KP2 MOD SERVER by clicking right HERE.
Additionally, you should pay a visit the the {NeW}Crew
hosted FILES PAGE
and grab ALL of the KP2
MOD maps that have been made to date. Simply unzip to your "C:\
Program Files\Kingpin" folder and you are ALL SET! Hope to see ya
in the server folks and stay tuned!
LATEST NEWS as of 07/14/02 - 11:00am EST
Well folks, it turns out our KP2 MOD Code Master {GT}Freak has found
himself in the "Spotlight" over @ KP4EVER
:) I will reprint for you now what the post says (and I quote):
"KP Spotlight: {GT}Freak - posted by Mr.Damage
at July 14 - 10:02AM EDT
{GT}Ghost wanted to add that none of what he does could be done without
the help of {GT}Freak. They work on everything together. {GT}Freak spends
around 2 - 5 hours a day working on Kingpin projects which he has been
doing for around 2 years now. He has worked on maps, models and mods. As
most of you would probably know he is currently working on the KP2 mod.
You can visit the KP2 website here."
Sweet :) Also, it turns out that veteran KP mapper "Cujo" is
currently working on FIVE new KP2 MOD maps for us! You can view the
thread about his progress and check some links to screenies of these creations
by clicking right HERE.
Stay tuned folks!
LATEST NEWS as of 06/15/02 - 05:20pm EST
Well folks, our KP2 MOD Map Master Whoop_ass
has gone and "out done" himself again :) Yup, this time he has created
a "KP2 MOD
MAPPING TUTORIAL" which explains in great detail how all you
KP ".bsp Artists" out there can create some new fraggin fields for us :)
You may pay a visit to Whoop's website by clicking right HERE
and you may access his tutorial by clicking right HERE.
Of course, his site is graciously hosted by the fine folks over @ KP4EVER,
so pay them a visit too LOL! Thanks a million once again to Whoop
and I hope some of you talented mappers out there in KP Land will get crackin
on some new KP2 MOD MAPS real soon! Stay tuned folks!
LATEST NEWS as of 06/13/02 - 07:15pm EST
Well folks, it seems DatDirtyDawg from the {WC} clan went and did my
update for me over at KP4EVER
so I will reprint what he posted here:
"KP2
Mod Update & Mappack
- posted by DirtyDog{WC} at June 11 - 4:04AM EDT
Apparantly pak2 of the of the last KP2 Mod update as previously posted
by Mr. Damage was corrupted. Whoop_Ass
corected and uploaded this pak and it has now replaced the bad one in our
archives. Since this replaced the old, both pak1 and pak2 of the update
is included in this
zip file, just overwrite when prompted: Kp2
Client Files Update. Also all of the latest maps that have been converted
for KP2 have been packaged together to create a KP2
Mod Mappack. These are all the maps to date that are NOT included in
the full
KP2 Client Side Files. Download the pack from here: Kp2
Map Pack If anyone missed the posts for the full
client side KP2 Mod download (you still need to download the UPDATE
and the mappack
after this) you can grab it from here: Kp2
Full Client Side Files"
Thanks Dawg and Stay tuned folks!
LATEST NEWS as of 06/09/02 - 09:15am EST
Well folks, it seems we're ALL on the same page now LOL! Yup,
{GT}Freak sent me the very latest version of the server side "beta" and
now {NeW}EAST!
is running "KP2 MOD BETA 1.0C". This version of the.dll fixes many
of the WEAPON "herkey-jerkey" problems for those of you who prefer to play
with the default FOV of 90, and it also resolves the "unloaded weapon
at pickup" bug. Freak admits that there are still some unresolved
issues with the Grenade Launcher, but suffice to say that this latest "beta"
is a MAJOR IMPROVEMENT :) Thanks a million bud!!! Also, {GT}Syl^cs
recently sent along an additional "PAK1"
file that fixes many of the missing weapon and ammo textures. While
the flame-thrower is STILL red on the ground, MOST of the missing texture
bugs ARE fixed by this little patch which you may download by clicking
right HERE.
Now keep in mind that this is NOT a replacement for the original KP2
MOD CLIENT PAK, but rather an additional item that you simply put inside
your KP2 folder along with the rest of the files. Also, I have tweaked
the weapon.ini file again. Due to player feedback, I have slightly
lowered the SHOTGUN damage level and upped the HMG damage level a bit.
Hopefully all the weapons will now have very similar damage rates to the
Xatrix defaults, but we'll just have to continue testing it to see for
sure. Post any feedback regarding this or any other aspect of the
MOD in either FORUM
#1 or FORUM
#2. And finally, I want to remind all readers and KP2 MOD fans alike
that CHEATS have been disabled and the server
boots those of you who have recently tried to type in "impulse" codes,
so PLEASE don't do it and try to enjoy this game CHEAT-FREE ok? Stay
tuned folks!
LATEST NEWS as of 06/06/02 - 06:15pm EST
Well folks, the mapping moment we've ALL been waiting for has arrived!
Yuppers, the map master Whoop_ass
has completed the challenge and successfully converted ALL FIVE XATRIX
DEATHMATCH MAPS to the KP2 MOD!!!!! His latest installment is appropriately
called "kpdm5_kp2d_beta1"
and it can be downloaded right HERE.
Of course, if you still need the other 4 to complete your set, then pay
a visit to the {NeW}Crew's
FILES page by clicking right HERE
and download what you need from our super fast server :) Also, I'm
sure it won't be too long before Mr D or someone else will post all about
it on the front page of KP4EVER
too, and you can always count on them to host whatever KP files are
released :) All five maps are in current rotation on {NeW}EAST!
the KP2 MOD server.
Thanks a million to Whoop_ass
for completing this long awaited mission!!! In other news,
I'd like to remind folks that until I hear otherwise from {GT}Freak and
{GT}Syl^cs, this MOD is still "beta", but you can be sure that every effort
is being made to bring this thing to final public release soon ok?
I hope to see all of you KP2 MOD fans in the SERVERS
this weekend and stay tuned!
LATEST NEWS as of 06/02/02 - 12:15pm EST
Well folks, 4 down and 1 to go!!!! Yup, Whoop_ass
has gone and done it again :) This time he has used his considerable
talent to convert Xatrix's KPDM2 for the mod and it is called "kpdm2_kp2d_beta1".
Lots of new secret areas, lots of breakables, and, of course, RATS!!!!!
hehehe. You can download this beauty by clicking right HERE.
Also, the {NeW}Eastern Warriors
are proud to make ALL of the exisiting KP2 MOD MAPS available for super
fast download. To access the {NeW}Crew's
FILES page and grab what ya need, simply click HERE.
Whoop's & Mr. Damage's maps are currently in rotation on {NeW}EAST!
IP# 68.15.130.28 If you have TiCaL's KPPlugin (also available on
the files page), then you can actively view and join this server from right
HERE.
Stay tuned folks!
LATEST NEWS as of 05/31/02 - 07:40pm EST
Well folks, WHO LET THE DOGS OUT?!?!?!?!?! Hehehehe, it turns
out that I was running an older version of Whoop_ass's
KPDM3 conversion, so I suppose if you have played the MOD on {NeW}EAST!,
then you have too. Therefore, I am most pleased to report the arrival
of "kpdm3_kp2d_beta1"
which can be downloaded right HERE
and enjoyed NOW on the server! It features WILD GUARD DOGS who will
tear your ass to shreds if you invade their turf LOL! Download this
masterpice and get yer ass in the server to frag it up KP2 MOD style!!!
Way Ta Go Whoop!
Stay tuned folks!
LATEST NEWS as of 05/30/02 - 07:45pm EST
Well folks, it appears that there are now TWO KP2 MOD servers up and
running now :) Use your favorite server browser tool and look for
the "KP2" in the "gametype" field. Of course, the project is not yet ready
for final release, but trust me when I say that we are getting closer by
the day! In fact, the server side .dll is quite stable now,
so the "crash" problems have largely disappeared. The weapons are
almost complete now as well and as soon as they are done I will post about
it right here and point yas to the available download links. In the
meantime, I would like to point out something that I would have thought
was quite obvious by now, but apparently is not, so here goes---->
ALL WEAPONS ARE FAIR GAME! INCLUDING THE DREAD FLAMETHROWER !
Earlier this evening, a player was insulted by another player who typed
out a disparaging remark about his use of the flamethrower weapon in the
game. The "insulted" player mistakenly thought it was me ({NeW}Fnlou)
and so he proceeded to insult me to the point of having to be banned.
This is a DAMN SHAME and NOT something I enjoy having to do, so let
me make this perfectly clear to all readers and fans of the KP2 MOD - Use
of the flamethrower is OK, but calling me an ASSHOLE over and over again
on my own fucking server is NOT OK. OK? I hope this clears
this issue up and that you continue to enjoy the new MOD as it nears final
release. Stay tuned folks!
LATEST NEWS as of 05/28/02 - 07:30pm EST
Well folks, We're still "BETA" hehehe. Yeah, these things take
time y'all, but I DO have some good news for ya :) First off, I removed
all of TanyaCheex's maps from rotation on the current test server and for
some odd reason the CRASHES stopped.....Hmmmmmmm. Weird huh?
So far, no explanation for why that is, but rest assured that more
than one pair of eyes is looking into it. Moving right along, I am
most pleased to report that MR DAMAGE has completed work on his beta KP2
MOD MAP and has just released "kp2_dm_thehood".
You can read all about the "fixes" on the front page of KP4EVER
and you can also download this .bsp there or by clicking right HERE.
Simply unzip to your normal KP folder. It is currently in rotation
on the KP2 MOD Server :) Also comes word from Whoop_ass
that he is busy working on converting the remaining Xatrix originals to
the MOD. All that is left is KPDM2 and KPDM5. Once he has those
done, he will be the winner of the $100 CASH PRIZE that I have offered
up to the mapping community! Way ta go Whoop! And finally,
I got word from {GT}Freak that he is still working on completing the server
side final, and once he is done and {GT}Syl^cs finishes the weapons,
we will be prepared to unleash this puppy to all you server admins out
there :) Stay tuned folks!
LATEST NEWS as of 05/19/02 - 08:30pm EST
Well folks, all I can say is WAH HOOOOOOOOO!!!!!! A bigtime thanks
is due the KP2 MOD Code Master {GT}FREAK!!!!!!!
He has gone and made a few tweaks to the current server side .dll which
has not only DISABLED the CHEATS :)...but has enabled the WEATHER EFFECTS
as well !!!!!!! YES!!!!!! Of course, it took a bit of help
from our mapper friend Whoop_ass
to determine that {GT}Syl^cs has neglected to give me the "weapon.ini"
in the first place ROTF!!! But anyway folks, nothing new for you
to download on the client side end of things (thank goodness huh?) just
ALL NEW FUN for you to see in the SERVER!!! Speaking of all all NeW
fun, I am also MOST PLEASED to report than Whoop_ass
has gone and done YET ANOTHER masterful conversion for us :) Indeed,
the man has taken KPDM4 and converted it to "kpdm4_kp2d_beta"
which you can download by clicking right HERE.
It is currently in rotation on the KP2 MOD TEST server {NeW}EAST!,
so grab it and come try it out the rat-filled-fun for yourself :)
LATEST NEWS as of 05/16/02 - 07:30pm EST
Well folks, Whoop_ass
has gone and made us another MASTERPIECE :) Yup, this time he has
converted KPDM3 for the KP2 MOD and let me tell ya, it is CHOCK FULL of
breakables :) The name of this conversion is "kpdm3_kp2d_beta"
and it can be downloaded by clicking right HERE.
It is currently in rotation on the KP2 MOD SERVER and you should be sure
and check out the NeW Areas of fraggin he has opened up!!! Excellent
work my friend!!! Moving right along, I think it's important that I point
out something to all readers that I had previously thought was clearly
understood - THIS MOD IS "BETA". For those that don't already know,
that means that it is NOT A FINISHED PRODUCT. In fact, the current
.dll was merely released to me, {NeW}Fnlou, for "testing" purposes to notice
and correct any flaws in the weapon modelling.
It is NOT indicative of the final release and MANY peculiar aspects have
already been noticed and are being addressed. Chief among these is
the issue of CHEATS. YES FOLKS. we are fully aware that the cheating
assholes have discovered and exploited this fact and we are working to
CORRECT the situation. In the meantime, PLEASE report any blatant
cheaters to me at fnlou@kingpinfoever.com
so that I may BAN THEM FOREVER from the current test server. If they
are willing to cheat now, then certainly they have no place enjoying the
finished product along with the rest of us NON-CHEATERS agreed? Some other
"bugs" that we are aware of are the weapon skins and the lack of visible
weather effects. These too are being worked out. In the meantime,
PLEASE show your appreciation of other people's hard work on behalf of
YOU the KP FANATIC by enjoying the new features CHEAT FREE with the understanding
that YOUR LOVE OF THE GAME will help see this project to completion ok?
Thanks!
LATEST NEWS as of 05/14/02 - 07:45pm EST
Well folks, "Da
Fly" over at "JoltUK"
has gone and posted a KILLA review of the KP2 MOD beta :) You can
see and read his fine news post by clicking right HERE.
Of course, the KP2 MOD project is still "beta" and so the article was quite
adept at pointing out some of the little "things" the MOD TEAM is hopefully
addressing as we speak I know Syl^cs is already working on some of
the weapon issues, and I hope {GT}Freak can figure out the missing weather
effects as well. Hopefully it won't be long folks! Anyway, a bigtime
"THANKS DUDE" to "DA
FLY" and I hope to see all of you KP fanatics in the SERVER real soon!!!
:)
LATEST NEWS as of 05/12/02 - 07:05pm EST
Well folks, It seems the server was missing a bunch of textures for
MrDamage's "kp2_dmthehood_beta" map so I have re-installed it and all files
should now be complete. Of course, it is ALWAYS best to grab the
maps from the "maps
link" provided below or from the {NeW}Crew's "NeWFiles"
page so as not to drag out the server :) Moving right along, we had an
appearance of "DaFly" from "Jolt.co.uk"
in the KP2 MOD server this afternoon! Turns out he enjoys the new
weapons and breakables although he had hoped to see some weather effects
as well. All I can say bud is STAY TUNED!!! Hopefully
{GT}Freak and {GT}Syl^cs are working on it :) And finally comes the suggestion
from Whoop_ass that I
lower the timelimit on the server to 15 minutes so that more of the maps
rotate faster. That sounded like a fine idea to me so it is now done!
Enjoy and see ya in the server!
LATEST NEWS as of 05/10/02 - 07:30pm EST
Well folks, Whoop_Ass
has gone and IMPROVED his conversion of KPDM1 to make it even more RAT
FILLED and BREAKABLE :) You won't believe what an improvement it
is over Xatrix's original :) You can download this map by clicking
right HERE
and unziping the file to your normal maps folder (Typically - C:\Program
Files\Kingpin\Main\Maps) Once you have it, be sure and press F1 at
the end of the round and vote for "kpdm1_kp2d_beta1"
P.S. - I have removed the first beta conversion from the map rotation on
the server so as not to confuse anyone LOL! We also have word from
Whoop
that he is busy working on a conversion of KPDM3!! WAH HOOO!
My personal favorite of the Xatrix defaults :) As soon as he has
a "beta", I will let yas know right here and give a download link
as well! BTW folks, if you are in the KP2 MOD SERVER ({NeW}EAST! IP# 68.15.130.28)
with some other players and they appear to NOT have the CLIENT
SIDE FILES, then PLEASE point them to this website so that they can
get what they need ok? Thanks and see yas in the server!
LATEST NEWS as of 05/08/02 - 06:45pm EST
Well folks, First off I owe a BIGTIME thanks to MrDamage over at KP4EVER
for making some very helpful suggestions in regards to this little webby
:) He pointed out a few minor discrepancies in the F.A.Q. which have
now been addressed/corrected AND he provided some additional links to MAPS
and SCREENIES!! Thanks bud! I also got an email from "DaFly" over
@ JOLTUK who intends on checking out the BETA and perhaps writing up a
little progress report :) Moving right along, I noticed this post on the
KP2MOD Forum by {GT}Syl^cs (the Weapon Modeller) and I thought it might
be well advised to reprint it for yas here (and I quote):
"Thanks for all the input guys
Mr D. I have redone the bats texture, as i agree it looked a little
stretched but that weapon went from a bat to a knife, back to a bat
so Im not planning on changing it again lol.
Please note that this beta test was designed as a test for my weapons
to find missing textures and things and NOT a test of the code. The dll
that is running the server is a VERY early beta that was designed ONLY
to test the new weapons and some of the new code, do not take the current
features problems into thought as they will not be there in the final.
As concerning the monkey mod code integration it is completely up to
date to the latest release of mm. (or will be on final dll release)
Thanks, and i hope to see you all on final release day"
YES!!!! :) And finally, I received a BETA version (conversion)
of KPDM1 today from Whoop_Ass.
Thanks bud!!! All I can say is WOW! Professionally done and the breakables
add NeW Areas of fraggin fun :) {NeW}EAST! server (IP #68.15.130.28 ) is
currently running it so press F1 at the end of the round and vote for KPDM1_KP2d_beta!
LATEST NEWS as of 05/07/02
Well folks, the MOD is currently being tested on {NeW}EAST! IP #68.15.130.28
This is the ONLY server running the MOD at this time as it is still "BETA"
and not ready for public release. Of course, you need the client
files to experience the the MOD, so click away on this site to find
what you need! To read an article published earlier this year on
JOLT.CO.UK regarding this project click HERE.
So far, over 100 people have downloaded the KP2 MOD "beta" client files
from KP4EVER alone! The
server has been ROCKIN and shows no sign of STOPPIN hehehe. Thanks
for dropping by and come back often for all yer KP2 MOD needs :)
Last Updated: Saturday, 05-Apr-2003 19:37:20 Eastern Daylight Time
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