Skid Row (map name: sr1)
You find yourself alone and abandoned in a back alley; dumped there by the two thugs that kicked the crap out of you only moments before. You find yourself virtually penniless but you do have a nice lead pipe. Make sure you find the crowbar as soon as possible. Get it and use it instead of the pipe since it is bigger and more fun to crack heads with anyhow.
Use your pipe to smash the boards in the fence behind you (or jump
to the
open dumpster lid and then over the fence), then walk down the stairs
and
get the pistol ammo.
Walk down the alley and talk to the homeless dude (positive); he'll
offer to
sell you a crowbar for a dollar. It's a good deal as the crowbar is
much better
than the lead pipe, but you'll need some cash first (Remember, you
start with $0).
Keep walking until you find Leroy and his bitch. They'll
both respond pretty negatively no matter how you talk to them, so kill
them
and take their dough! (crouch + use over the corpse). Go buy a crowbar
from the bum. (If you're really hard-core you can kill the bum and
take your
dollar back hehehe)
At the fork in the alley go right first (left is the warehouse and
the
guards, right is the punks by the sewer entrance). Wait until the guards
are distracted by the game on the radio (when it is loudest) and then
run
for the second door on the left (Warehouse B). If you were spotted,
run and
hide -- the guards will come looking with flashlights.
Once you are sure the coast is clear, walk through the overhead door
(activate to open it), climb the ladder to the platform and find the
cash
hidden behind a crate.
Open and walk through the next overhead door, climb up the stairs (get
the
health on the shelves on the left if you need it), and kill the safe
guard.
Then grab the flashlight (on the cabinet), the bottle of whiskey on
the
table, and the guard's money (crouch + activate). (You can't open the
safe
yet, you'll need to trade the whiskey for the safe combination -- the
thirsty bum on the street has it!). Smash the box on the floor, then
smash
the vent behind it, and crawl inside. Keep crawling to the end, and
then
smash the vent and drop out onto the floor. Open the door to Storeroom
A
and go inside.
(Keep in mind that the NPC's in Kingpin aren't stupid. If you let the
guard get away from you
he'll go tell his buddies and suddenly you'll be in a world of shit.
If he runs, track him down like the dog he is [the blood trail will
help] and finish him off.)
Kill the guard inside, and then stand facing the table and locate the
vent
duct on the upper right wall by the tower of crates. Look for a small
crate
with a distinct shadow (and a big M next to a picture of a guy moving
a
box!) and drag it (hold activate) a few feet around the left edge of
the
large crate it's sitting beside. Use the small crate to jump on the
first
tower of crates and then jump across to the tower of crates near the
wall
and vent. Smash the vent with the pipe or crowbar and crawl inside.
When you jump down out of the vent, you'll land on a shelf holding
the
cylindrical coil thing -- get it (you can trade it for a gun at the
Pawn-O-Matic).

If you fall down before you pick it up, you'll have to go
back around again to get back up there! After you get the coil and
jump
down, don't miss the ammo on the shelf under you.
Climb the stairs and exit the warehouse, running by the guards as needed.
Go back to the first fork in the alley you came across and go left
this
time to the Pawn-O-Matic.
Activate the speaker by the door, and once you
hear the buzz, activate the door to open it and go inside. Trade the
coil
you just picked up for the pistol.

Exit the Pawn-O-Matic and hire the thug outside for $10.
Now with your gun and your thug you can go take on the guards you ran
past before.
Better yet, find the thirsty bum and give him the whiskey. He'll give
you the safe
combination, and then you can go get the cash from the safe and buy
some
pistol upgrades from the Pawn-O-Matic.
Now go back and take the left fork in the alley (keep your gun holstered
as
you pass the lady on the street unless you want a fight) to where the
thugs
are hanging out around the stairway down to the sewers. You and your
hired
hand (and shiny new pistol) should be able to take these guys out.
(P.S. - When you
start fighting, your "pal" automatically "gets the hint" and will join
in the fight along with ya.
Just be careful to not waste your bullets on him though! Also,
your hired henchmen NEVER seem
to run out of ammo, so if are low and haven't become best friends with
him yet (LOL!), you can "sic"
him on them to fight by himself while you take a hike and make a getaway!
Once you do, go downstairs and walk through two doors to the sewer. Or just
run past them.
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